I have always been one of those guys who has gotten quite a bit of enjoyment out of E3 by just wandering around and checking out whatever obscure games that cross my path. Don’t get me wrong, I enjoy playing the big named games just as much, but there’s something cool about seeing and playing games that aren’t the blockbusters we’ve all come to expect at E3. This is how I chanced upon Age of Wushu.

What caught my eye in the beginning was the art style. To be honest, I walked by Snail’s booth once and thought the art looked great, but I didn’t actually stop to check out their games. It wasn’t until I passed by the second time that I felt compelled to find out what they were about. I’m glad I did.

Age of Wushu is an MMO for the PC and it’s creators are located in China. It was easy to see that at first glance since a lot of the text was still in Chinese. I never let a thing like text I can’t read stop me from playing a game, however. So, I dove into the game. Luckily for me, the game follows the standard MMO movement commands and I was able to quickly begin exploring the world laid out in front of me.

Like I said, the first thing you’ll notice is how colorful the world is. These days so many games seems to be limiting their color pallet and it was refreshing to see the artists use a larger range of colors in their game. I could spend time trying to describe it to you, but I figure it’s best to let the game speak for itself.

The world they have crafted is so vibrant, it just makes you want to jump in and wander around. And before I forget, running on water is incredibly fun.

After a few minutes of wandering around the city, one of the staff members involved in the localization of Age of Wushu came over and spent a few minutes talking to us about the game. Unfortunately, the build we were testing didn’t have any mobs, and that meant we weren’t able to test out the combat system in great detail. There was a duel area available where we could try out the combat system against another player. The person I spoke with decided to do the noble thing and spar with me, but I can’t say much other than I got my ass handed to me. The combat seemed fast enough, but I really didn’t have a whole lot of time to get the feel for it. I should have gone back for a rematch, but I was pressed for time. Next time, man.

I was told that the game won’t have open world PvP. Instead, if someone wants to fight, then they can simply duel the other person. Dueling will can take place in designated areas, and no duel will ever lead to players dying. Much like dueling in other games. Interestingly enough, I was told that there would be a lot of flexibility in what skills players wanted to choose. I suppose this is easier to do for the simple reason Age of Wushu is primarily a PvE game. Check out this video below to see some of the action you can expect in the game. It really borrows a lot from classic Chinese martial arts movies such as “Once Upon a Time in China”. In the current market where D&D based fantasy MMOs are king, it’s good to have a little variety.

Age of Wushu will be Snail Games’ largest project. They’ve been working on the game for many years and are hoping it can take off around the world. There’s still a lot of work that needs to be done in the English version and as more information is released we’ll keep you posted. I was told that beta information will be coming in the coming months, and considering how many features weren’t available, I really would like to jump into a full featured version and put it through the paces. There are so many MMOs out there currently, and sometimes its easy to forget about the smaller games in light of the huge games like Star Wars: The Old Republic, or Guild Wars 2, but keep Age of Wushu on your radar and we’ll be doing so as well. I hope it turns out well, as the look and feel of it is pretty nice.


By Garv

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